Jer0x

// gameplay developer · minecraft bedrock

Jer0x

I build the parts of a game you actually play.
Mostly Minecraft Bedrock, plus Java mods and a game of my own.

Open to cool projects · UTC-5

// bedrock add-ons

Marketplace releases and addons of my own. Open one to see what I actually built.

Octovon · Marketplace

Adventure Craft

A big RPG addon: 29 spells, 4 rideable dragons, bosses with several phases, quests and 400+ structures (71 scripts, 1,300+ files). Most of my work was on the spell system. DM me if you want the details.

  • Spellcasting System
  • Vibrant Visuals Integration
  • Custom Block Connections & Stairs
Marketplace ↗

HoneyFrost · Marketplace

RLCraft Bedrock Edition

The hardcore survival modpack, rebuilt for Bedrock: custom mobs, bosses, dragons you can ride, and thirst, temperature and skills to keep track of.

  • Rat Theft System
  • Tutorial System
  • Trinkets System
  • +1 more
Marketplace ↗

In development

Mutant Biomes

Started from an empty repo. Five biomes, 80+ blocks, and systems like radiation, security cameras and a grappling hook with real pendulum physics. DM me if you want the details.

  • Procedural Biome Generation
  • Radiation System
  • Oculus Node Surveillance
  • +7 more

GitHub

Quest System

A quest framework for Bedrock addons. I wrote it so adding new quests, rewards or conditions never means touching the core.

  • Quest Progression Core
  • Easy to Extend
  • Readable on Purpose
GitHub ↗

CurseForge

Slime Utils

Slime gear for getting around: boots that turn falls into bounces, a sling that launches you forward and a golem that follows you around.

  • Slime Boots
  • Slime Sling
  • Slime Golem
CurseForge ↗

GitHub

Shining Depths

Tools for long mining trips: a hammer that breaks 3x3 and a helmet that lights up the cave around you.

  • Miner's Hammer
  • Dynamic Lighting
GitHub ↗

// java mods

Mods for Minecraft Java Edition, on Forge and Fabric.

Fabric 1.21.11 · Not published yet

Pocket Homes

My own Fabric mod. Craft a Pocket Door, put it down anywhere and open it: your private home is right there through the frame. Walk in, and walk back out the same way.

  • See-Through Doorway
  • Walk-Through Travel
  • A Home for Every Player
  • +1 more

Forge 1.20.1 · Unofficial port · GitHub

Metallurgy 4: Reforged

My unofficial port of Davoleo's Metallurgy 4: Reforged from Forge 1.12.2 to Forge 1.20.1: 55 metals, 98 equipment effects, machines and ore generation. With that many versions in between, it was closer to rebuilding the mod than updating it.

  • Port from 1.12.2 to 1.20.1
  • Ore Generation as Data
  • Machines & Menus
  • +1 more
GitHub ↗

// my game

A medieval village builder in 3D pixel art. You start with two families around a campfire, get them through the first winter, and years later look down at a stone city that runs the whole shire.

  • Godot 4
  • GDScript
  • PC
  • In development
Toft and Croft: timber-framed houses among autumn trees
Toft and Croft: the village on a summer afternoon

Summer afternoon

Toft and Croft: the village at dusk in autumn, with lit windows

Autumn dusk

Toft and Croft: the village covered in snow

Winter

What's in it

    01

    People, not population

    Every villager has a name, an age and traits. They make friends and enemies, fall in love, get married, have kids, and end up in the chronicle and the graveyard.

    02

    Seasons that matter

    Sow in spring, harvest before the first frost, burn twice the firewood in winter. Fields get tired if you plant the same crop twice, so you rotate.

    03

    A shire built from a seed

    Nine regions split by rivers and ridges, roads routed with A* through mountain passes and over bridges, and 130,000 trees streamed in chunks around the camera.

    04

    Chains you can read

    Every good comes from somewhere you can see and gets carried to storage by someone. When something stalls, a bubble over the building tells you why.

    05

    Bandits, sieges and war

    A threat director paces the raids, the militia drops their tools when the bell rings, and wars with neighbouring towns bring rams, ladders and a council of war.

    06

    Balanced by a bot

    A bot plays full games headless across many seeds, and an audit script does the economy maths, so tuning comes from numbers instead of guesses.

// about

I started messing around with Bedrock addons a little over three years ago and never really stopped. Now it's my job: I write gameplay systems for Marketplace studios, and right now that's at Octovon.

Most of what I make is stuff the player touches. Spells, boss fights, rats that steal whatever you are holding, a hook that swings you across a cave. I care about how it feels the first time you use it, and about it still running fine an hour later.

Outside of Bedrock I write and port Java mods, and I'm building my own game in Godot, Toft & Croft: a medieval village builder where every villager has a name and every winter can go wrong.

What I work on

  • Gameplay systems
  • Script API
  • Java mods
  • Blockbench
  • Game feel
  • Performance

0+

years making addons

0+

releases shipped

// experience

Octovon

Minecraft Addon Developer

Sep 2025 to present

  • JavaScript
  • Minecraft Scripting API
  • JSON
  • Git

HoneyFrost

Software Developer

2022 to Aug 2025

  • JavaScript
  • Minecraft Scripting API
  • JSON
  • Git
  • Node.js

Commissions

  • RareLootOne-off commission · 2026
  • Chill CraftOne-off commission · 2026
  • Nether NinjasOne-off commission

// contact

Email works best, but Discord is fine too. I'm on UTC-5 and usually around.

Email

1k4r0x@proton.me

Discord

.jerox

GitHub

Send an email